



That 175-year-old Victorian villain, Barnabas Collins, of the afternoon soaper “Dark Shadows,” has been playing a vampire for over a year now, and the ladies love it.Ĭonducted in a serious “high camp” fashion, “Dark Shadows” is turning into a shrine for Barnabas, a tall, gaunt, sad and soulful character.

the overall package suggests that the editors weren't yet sure if DARK SHADOWS was fully in their wheelhouse. The feature seems like a little bit of a rush job. How many television shows can claim housewives, college students and monster kids as their fan base? It was a show followed with equal gusto by magazines like Tiger Beat, TV Guide and Famous Monsters of Filmland, which probably presented both challenges and opportunities for ABC's marketing department.īelow are scans (and a transcript) from a 1969 issue of CASTLE OF FRANKENSTEIN detailing the make-up process that transformed actor Jonathan Frid into Barnabas Collins. The webs were created using two different free plugins, an awesome one for xsi that allows to grow procedurally cobwebs in between two objects (and then create a polygonal mesh from the curves)Īnd one for maya that creates the typical spiral looking web.DARK SHADOWS is one of those rare, demographic-busting phenomena that comes along once in a generation. The small water droplets on the leaves were created with a nanomesh sphere on the nanomeshed leaves (some sort of inception thing, nanomesh on nanomesh :D)Īlso the small rocks on the stone were made using nanomesh, an important thing to do when using nanos to create this kind of stuff that has to be distributed in a non regular way is just play with values below 1 in the random slider (so that if you insert a nano on a polygroup, which i made, it will not cover all the polygons) if interested, i will post a breakdown on how to integrate nanomesh with the ivy generator this cool plugin creates also a setup with UVed polygonal cardboards for the leaves, and i used those quads as placeholders in order to insert a nanomesh highpoly leaf (i wanted the leaves to look more like leaves and not just textured cardboards )Īlso, as i wanted to have a bit of variation in the color of the leaves, i used three different nanos with the same leaf carrying a slightly variated texture version (such a great thing that nanomeshes and insert meshes retain uvs now :D). The ivys branches were created using the evergreen ivy generator free plugin (i used the blender one, but there is also a standalone version and a max one as far as i remember). Thanks guys for the kind for the elements below i used few different techniques/softwares
